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ddgtransform.h

This is the verbatim text of the ddgtransform.h include file.
/*
    Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
        (Digital Dawn Graphics Inc)
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgTransform_Class_
#define _ddgTransform_Class_

#include "math/ddgvec.h"
#include "struct/ddggroup.h"

class WEXP ddgTransform : public ddgGroup
{
    typedef ddgGroup super;
public:
        ddgVector3              _translate;
        ddgVector3              _scale;
        ddgVector3              _rotate;
        bool            fTranslate:1;
        bool            fScale:1;
        bool            fRotate:1;
        bool            fCylindricalBillBoard:1;
        bool            fSphericalBillBoard:1;
        ddgTransform(void) { fTranslate = fScale = fRotate = fCylindricalBillBoard = fSphericalBillBoard = false; }
        ddgTransform(ddgVector3 *t, ddgVector3 *s = NULL, ddgVector3 *r = NULL, ddgNode *d = NULL)
        {
                fTranslate = fScale = fRotate = fCylindricalBillBoard = fSphericalBillBoard = false;
                if (t) translate(t);
                if (s) scale(s);
                if (r) rotate(r);
                if (d) add(d);
        }

        void translate( ddgVector3 *t ) { _translate.set(t); fTranslate = true; }
        void scale( ddgVector3 *s ) { _scale.set(s); fScale = true; }
        void rotate( ddgVector3 *r ) { _rotate.set(r); fRotate = true; }
        void cylindricalBillBoard( void ) { fCylindricalBillBoard = true; }
        void sphericalBillBoard( void ) { fSphericalBillBoard = true; }

        bool draw( ddgContext *c );

};

class WEXP ddgTranslate : public ddgTransform
{
public:
        ddgTranslate( ddgVector3 *t, ddgNode *d = NULL) : ddgTransform(t,0,0,d) {}
};

class WEXP ddgScale: public ddgTransform
{
public:
        ddgScale( ddgVector3 *s, ddgNode *d = NULL) : ddgTransform(0,s,0,d) { }
};

class WEXP ddgRotate : public ddgTransform
{
public:
        ddgRotate( ddgVector3 *r, ddgNode *d = NULL) : ddgTransform(0,0,r,d) { }
};

#endif


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