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Algorithm: RTIN CLOD
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Type: Game Engine
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Source: No
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Render: DirectX?
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Commercial: Yes
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Platform: PC
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Notes: Pretty high quality, long range vistas with dynamic texturing.
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Author:
|
![screenshot](http://tminus5.50g.com/terrain/shots1/hi2-s.jpg) |
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Algorithm: Raytracer
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Type: Visualization Engine
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Source: No
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Render: Image
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Commercial: Yes
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Platform: PC
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Notes: Not realtime, public version available.
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Author:
|
![screenshot](http://www.planetside.co.uk/terragen/images/highpeak_s.jpg) |
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Algorithm: Brute force mesh.
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Type: Demo
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Source: Yes
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Render: OpenGL RealTime
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Commercial: No
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Platform: PC
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Notes: Small demo.
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Author: Steve D. Wortham
|
![screenshot](www.gldomain.com/programs/terra3d_small.jpg) |
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Algorithm: 3D Mesh
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Type: Terrain Editor
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Source: Yes
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Render: OpenGL
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Commercial: No
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Platform: PC
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Notes: Not realtime .
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Author:Antonio Ramires Fernandes
|
![screenshot](http://www.lighthouse3d.com/opengl/appstools/tg/gluito.gif) |
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Algorithm:
-
Type: GIS
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Source: No
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Render: ArcView
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Commercial: Yes
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Platform: PC
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Notes: Realtime
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Author:
|
![screenshot](http://www.terrex.com/products/tvtdimg2.jpg) |
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Algorithm: Voxel
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Type: Demo
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Source: Yes
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Render: Software and OpenGL
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Commercial: GPL
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Platform: PC
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Notes: Realtime
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Author:Alex Champandard
|
![screenshot](http://www.base-sixteen.com/terraVox/Pics/Shot-A.jpeg) |
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Algorithm: quadtree LOD TIN
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Type: Game Engine
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Source: Yes
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Render: OpenGL
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Commercial: No
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Platform: PC
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Notes:
-
Author:
|
![screenshot](http://www.srv.net/~thor/thor/Machines/LODTable.jpg) |
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Algorithm: Brute forge
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Type: Game Engine
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Source: Yes
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Render: OpenGL
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Commercial: No
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Platform: PC
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Notes:
-
Author:
|
![screenshot](http://www.dotsphinx.com/demo3d/gfx/screen00.gif) |
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Algorithm: ROAM BinTree hybrid
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Type: Game Engine
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Source: No
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Render: D3D
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Commercial: Yes
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Platform: PC Windows
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Notes:
-
Author:
|
![screenshot](http://www.treadmarks.com/tank2/tank0034small.jpg) |
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Algorithm: Hybrid Quad Tree LOD
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Type: Game Engine
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Source: Yes
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Render: OpenGL/DirectX
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Commercial: Yes, inexpensive
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Platform: PC Windows/Macintosh/Linux/OpenBSD
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Notes: Part of a complete commericial quality Game Engine with many other
features.
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Author: GarageGames.com
|
![screenshot](http://www.garagegames.com/images/sequence/v12tech/11.jpg) |
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Algorithm: Quadtree based CLOD
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Type: Demo Engine
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Source: No, but downloadable demo.
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Render: D3D
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Commercial: No
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Platform: PC Windows
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Notes: Has reflections, trees, skydome. Realtime texture generation.
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Author: Stefano Lanza
|
![screenshot](http://www.gameprog.it/typhoon/shot10_small.jpg) |