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Algorithm: RTIN CLOD
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Type: Game Engine
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Source: No
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Render: DirectX?
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Commercial: Yes
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Platform: PC
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Notes: Pretty high quality, long range vistas with dynamic texturing.
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Author:
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Algorithm: Raytracer
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Type: Visualization Engine
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Source: No
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Render: Image
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Commercial: Yes
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Platform: PC
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Notes: Not realtime, public version available.
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Author:
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Algorithm: Brute force mesh.
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Type: Demo
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Source: Yes
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Render: OpenGL RealTime
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Commercial: No
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Platform: PC
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Notes: Small demo.
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Author: Steve D. Wortham
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Algorithm: 3D Mesh
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Type: Terrain Editor
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Source: Yes
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Render: OpenGL
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Commercial: No
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Platform: PC
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Notes: Not realtime .
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Author:Antonio Ramires Fernandes
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Algorithm:
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Type: GIS
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Source: No
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Render: ArcView
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Commercial: Yes
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Platform: PC
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Notes: Realtime
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Author:
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Algorithm: Voxel
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Type: Demo
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Source: Yes
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Render: Software and OpenGL
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Commercial: GPL
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Platform: PC
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Notes: Realtime
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Author:Alex Champandard
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Algorithm: quadtree LOD TIN
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Type: Game Engine
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Source: Yes
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Render: OpenGL
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Commercial: No
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Platform: PC
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Notes:
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Author:
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Algorithm: Brute forge
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Type: Game Engine
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Source: Yes
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Render: OpenGL
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Commercial: No
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Platform: PC
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Notes:
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Author:
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Algorithm: ROAM BinTree hybrid
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Type: Game Engine
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Source: No
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Render: D3D
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Commercial: Yes
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Platform: PC Windows
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Notes:
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Author:
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Algorithm: Hybrid Quad Tree LOD
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Type: Game Engine
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Source: Yes
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Render: OpenGL/DirectX
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Commercial: Yes, inexpensive
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Platform: PC Windows/Macintosh/Linux/OpenBSD
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Notes: Part of a complete commericial quality Game Engine with many other
features.
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Author: GarageGames.com
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Algorithm: Quadtree based CLOD
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Type: Demo Engine
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Source: No, but downloadable demo.
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Render: D3D
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Commercial: No
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Platform: PC Windows
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Notes: Has reflections, trees, skydome. Realtime texture generation.
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Author: Stefano Lanza
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