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ddgcamera.h

This is the verbatim text of the ddgcamera.h include file.
/*
    Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
        (Digital Dawn Graphics Inc)
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgCamera_Class
#define _ddgCamera_Class

#include "struct/ddgcntxt.h"
#include "render/ddgscene.h"

class WEXP ddgCamera
{
    float   _kk;
    ddgScene*                   _scene;
        ddgContext                      *_ctx;
        int                             _vp[4];
        bool                    _ortho;
        unsigned int    _width,
                                        _height;
  public:

    ddgCamera( ddgContext *ctx );
    void scene( ddgScene* s ) { _scene = s; }
    bool init(void);
    void draw(void);
    void update(void);

        bool map(ddgVector3 vin, ddgVector3 *vout);
        bool unmap(ddgVector3 vin, ddgVector3 *vout);
        void ortho( unsigned int w, unsigned int h);
        void viewport( int vp[4] ) { vp[0] = _vp[0]; vp[1] = _vp[1]; vp[2] = _vp[2]; vp[3] = _vp[3]; }
        ddgContext *context(void) { return _ctx; }
}; 


#endif

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