/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgCamera_Class #define _ddgCamera_Class #include "struct/ddgcntxt.h" #include "render/ddgscene.h" class WEXP ddgCamera { float _kk; ddgScene* _scene; ddgContext *_ctx; int _vp[4]; bool _ortho; unsigned int _width, _height; public: ddgCamera( ddgContext *ctx ); void scene( ddgScene* s ) { _scene = s; } bool init(void); void draw(void); void update(void); bool map(ddgVector3 vin, ddgVector3 *vout); bool unmap(ddgVector3 vin, ddgVector3 *vout); void ortho( unsigned int w, unsigned int h); void viewport( int vp[4] ) { vp[0] = _vp[0]; vp[1] = _vp[1]; vp[2] = _vp[2]; vp[3] = _vp[3]; } ddgContext *context(void) { return _ctx; } }; #endif