/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgControl_Class
#define _ddgControl_Class
#include "util/ddg.h"
#include "math/ddgvec.h"
class WEXP ddgControl
{
protected:
bool _dirty;
private:
ddgVector3 _rot;
ddgVector3 _pos;
public:
ddgControl( ddgVector3 *pos = NULL, ddgVector3 *orientation = NULL);
virtual bool update(void);
void orientation( float x, float y, float z) { _rot.set(x,y,z); _dirty = true; }
ddgVector3 *orientation( void ) { return &_rot; }
void position( float x, float y, float z) { _pos.set(x,y,z); _dirty = true; }
ddgVector3 *position( void ) { return &_pos; }
bool init(void);
bool dirty( void ) { return _dirty; }
void clean( void ) { _dirty = false; }
};
#endif