/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgControl_Class #define _ddgControl_Class #include "util/ddg.h" #include "math/ddgvec.h" class WEXP ddgControl { protected: bool _dirty; private: ddgVector3 _rot; ddgVector3 _pos; public: ddgControl( ddgVector3 *pos = NULL, ddgVector3 *orientation = NULL); virtual bool update(void); void orientation( float x, float y, float z) { _rot.set(x,y,z); _dirty = true; } ddgVector3 *orientation( void ) { return &_rot; } void position( float x, float y, float z) { _pos.set(x,y,z); _dirty = true; } ddgVector3 *position( void ) { return &_pos; } bool init(void); bool dirty( void ) { return _dirty; } void clean( void ) { _dirty = false; } }; #endif