/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgCylinder_Class_
#define _ddgCylinder_Class_
// THIS CLASS IS NOT UPTODATE
#include "struct/ddgnode.h"
#include "render/ddgcamera.h"
class WEXP ddgCylinder : public ddgNode
{
typedef ddgNode super;
static ddgVector3 buf[300];
static unsigned short bufsize;
public:
ddgColor3 color;
ddgVector3 pos;
float len;
float radiusx;
float radiusy;
float ts;
float te;
short inside:1;
short topcap:1;
short botcap:1;
short topin:1;
short botin:1;
void init(float x = 0, float y = 0, float z = 0, float rx = 2.5, float ry = 2.5,
float l = 10, float r = 1, float g = 0, float b = 0, float s = 0, float e = 1);
bool draw(ddgContext *ctx);
void calcq( ddgContext *ctx, float ts, float te, ddgVector3 *ps, ddgVector3 *pe);
void drawq( ddgVector3 *cap );
};
#endif