/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgCylinder_Class_ #define _ddgCylinder_Class_ // THIS CLASS IS NOT UPTODATE #include "struct/ddgnode.h" #include "render/ddgcamera.h" class WEXP ddgCylinder : public ddgNode { typedef ddgNode super; static ddgVector3 buf[300]; static unsigned short bufsize; public: ddgColor3 color; ddgVector3 pos; float len; float radiusx; float radiusy; float ts; float te; short inside:1; short topcap:1; short botcap:1; short topin:1; short botin:1; void init(float x = 0, float y = 0, float z = 0, float rx = 2.5, float ry = 2.5, float l = 10, float r = 1, float g = 0, float b = 0, float s = 0, float e = 1); bool draw(ddgContext *ctx); void calcq( ddgContext *ctx, float ts, float te, ddgVector3 *ps, ddgVector3 *pe); void drawq( ddgVector3 *cap ); }; #endif