/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgFrameBuffer_Class_ #define _ddgFrameBuffer_Class_ #include "struct/ddgimage.h" #include "render/ddgcamera.h" class WEXP ddgFrameBuffer : public ddgImage { public: ddgFrameBuffer( unsigned short ch = 4) : ddgImage(ch) {} ddgFrameBuffer( unsigned short r, unsigned short c, unsigned short ch = 4) : ddgImage(r,c,ch) { } bool readZBuffer( ddgCamera *c ); bool readFrameBuffer( ddgCamera *c ); bool readAlphaBuffer( ddgCamera *c ); }; #endif