/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgFrameBuffer_Class_
#define _ddgFrameBuffer_Class_
#include "struct/ddgimage.h"
#include "render/ddgcamera.h"
class WEXP ddgFrameBuffer : public ddgImage {
public:
ddgFrameBuffer( unsigned short ch = 4)
: ddgImage(ch) {}
ddgFrameBuffer( unsigned short r, unsigned short c, unsigned short ch = 4)
: ddgImage(r,c,ch) { }
bool readZBuffer( ddgCamera *c );
bool readFrameBuffer( ddgCamera *c );
bool readAlphaBuffer( ddgCamera *c );
};
#endif