/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgCamera_Class_
#define _ddgCamera_Class_
#include "struct/ddgcolor.h"
#include "struct/ddgnode.h"
#include "render/ddgcamera.h"
#include "render/ddglight.h"
class WEXP ddgCameraObj: public ddgNode {
typedef ddgNode super;
ddgCamera* _camera;
ddgColor3* _color;
float _scale;
public:
ddgCameraObj(ddgCamera *c, ddgColor3 *cl, float s = 1.0 )
: _camera(c), _color(cl), _scale(s) {}
bool draw( ddgContext *ctx);
void scale ( float s) { _scale = s; }
};
class WEXP ddgLightObj: public ddgNode {
typedef ddgNode super;
ddgLight* _light;
ddgColor3* _color;
float _scale;
public:
ddgLightObj(ddgLight *l, ddgColor3 *cl = 0, float s = 1.0 )
: _color(cl), _scale(s), _light(l) { }
bool draw( ddgContext *ctx);
void scale ( float s) { _scale = s; }
};
class WEXP ddgGeneralObj: public ddgNode {
typedef ddgNode super;
public:
ddgColor3 color;
ddgVector3 orig;
enum direction { X = 0, Y, Z };
ddgGeneralObj( float x = 0, float y = 0, float z = 0)
{ orig.set(x,y,z); color.set(255,255,0); }
};
class WEXP ddgAxis: public ddgGeneralObj {
typedef ddgGeneralObj super;
public:
float d;
ddgAxis(void) { d = 10; }
bool draw( ddgContext *ctx );
};
class WEXP ddgGrid: public ddgGeneralObj {
typedef ddgGeneralObj super;
public:
direction dir;
float w;
float h;
float nw;
float nh;
ddgGrid(void) { nw = nh = 10; w = h = 100; dir = Y; }
ddgGrid(float ww, float hh, float dw, float dh, direction d = Y)
{ w = ww; h = hh; nw = dw; nh = dh; dir = d; }
bool draw( ddgContext *ctx);
};
class WEXP ddgLattice: public ddgGrid {
typedef ddgGrid super;
public:
float d;
float nd;
bool draw( ddgContext *ctx);
ddgLattice( void ) { d = 100; nd = 10; }
};
class WEXP ddgLineObj: public ddgGeneralObj {
typedef ddgGeneralObj super;
public:
ddgVector3 *origin;
ddgVector3 *direction;
ddgLineObj(void)
{
origin = new ddgVector3(0, 0, 0);
direction = new ddgVector3(1, 1, 1);
}
ddgLineObj(ddgVector3 *o, ddgVector3 *d) : origin(o), direction(d) {}
~ddgLineObj(void) {delete origin; delete direction;}
bool draw( ddgContext *ctx );
};
#endif