/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgMaterial_Class_ #define _ddgMaterial_Class_ #include "struct/ddgcolor.h" #include "struct/ddgnode.h" class WEXP ddgMaterial: public ddgNode { typedef ddgNode super; ddgColor4 _ambient; ddgColor4 _diffuse; ddgColor4 _emission; ddgColor4 _specular; float _shininess; bool _fambient:1; bool _fdiffuse:1; bool _femission:1; bool _fspecular:1; bool _fshininess:1; public: ddgMaterial( unsigned char r = 200, unsigned char g = 200, unsigned char b = 200 ); void ambient(unsigned char r, unsigned char g, unsigned char b, unsigned char t = 255); void diffuse(unsigned char r, unsigned char g, unsigned char b, unsigned char t = 255); void specular(unsigned char r, unsigned char g, unsigned char b, unsigned char t = 255); void emission(unsigned char r, unsigned char g, unsigned char b, unsigned char t = 255); void shininess(float s); bool draw (ddgContext *c); }; #endif