/* Copyright (C) 1997, 1998, 1999 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgMeshRender_Class_ #define _ddgMeshRender_Class_ #include "render/ddgvbuf.h" #include "render/ddgtexture.h" class ddgTBinTree; class ddgTBinMesh; class ddgHeightMap; class WEXP ddgMeshRender : public ddgVBuffer { typedef ddgVBuffer super; ddgTBinMesh *_mesh; ddgTexture **_texture; bool _meshcolor; ddgColor3 _cliff, _beach, _grass, _trees, _rock, _snow; float _cliffangle, _beachalt, _grassalt, _treealt, _rockalt, _snowalt; ddgHeightMap *_height; ddgStr _tfile; ddgStr _efile; int _size; int _scale; float _curvature; public: ddgMeshRender( ddgTBinMesh *m, ddgHeightMap *height = NULL, ddgStr *tfile = NULL, ddgStr *efile = NULL, int size = 0, int scale = 0, bool meshcolor = false ); ~ddgMeshRender( ); bool init(ddgContext *ctx ); bool draw(ddgContext *ctx ); bool drawTriangle( ddgTBinTree *bt, ddgVBIndex tvc ); bool drawTriangleWire( ddgTBinTree *bt, ddgVBIndex tvc ); void curvature(float c) { _curvature = c; } ddgVBIndex selected; }; #endif