/*
Copyright (C) 1997, 1998, 1999 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgMeshRender_Class_
#define _ddgMeshRender_Class_
#include "render/ddgvbuf.h"
#include "render/ddgtexture.h"
class ddgTBinTree;
class ddgTBinMesh;
class ddgHeightMap;
class WEXP ddgMeshRender : public ddgVBuffer
{
typedef ddgVBuffer super;
ddgTBinMesh *_mesh;
ddgTexture **_texture;
bool _meshcolor;
ddgColor3 _cliff, _beach, _grass, _trees, _rock, _snow;
float _cliffangle, _beachalt, _grassalt, _treealt, _rockalt, _snowalt;
ddgHeightMap *_height;
ddgStr _tfile;
ddgStr _efile;
int _size;
int _scale;
float _curvature;
public:
ddgMeshRender( ddgTBinMesh *m, ddgHeightMap *height = NULL, ddgStr *tfile = NULL, ddgStr *efile = NULL, int size = 0, int scale = 0, bool meshcolor = false );
~ddgMeshRender( );
bool init(ddgContext *ctx );
bool draw(ddgContext *ctx );
bool drawTriangle( ddgTBinTree *bt, ddgVBIndex tvc );
bool drawTriangleWire( ddgTBinTree *bt, ddgVBIndex tvc );
void curvature(float c) { _curvature = c; }
ddgVBIndex selected;
};
#endif