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ddgmeshrender.h

This is the verbatim text of the ddgmeshrender.h include file.
/*
    Copyright (C) 1997, 1998, 1999 by Alex Pfaffe
        (Digital Dawn Graphics Inc)
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgMeshRender_Class_
#define _ddgMeshRender_Class_

#include "render/ddgvbuf.h"
#include "render/ddgtexture.h"

class ddgTBinTree;
class ddgTBinMesh;
class ddgHeightMap;

class WEXP ddgMeshRender : public ddgVBuffer
{
    typedef ddgVBuffer super;
        ddgTBinMesh     *_mesh;
        ddgTexture      **_texture;
        bool            _meshcolor;
        ddgColor3 _cliff, _beach, _grass, _trees, _rock, _snow;
        float   _cliffangle, _beachalt, _grassalt, _treealt, _rockalt, _snowalt;
        ddgHeightMap *_height;
        ddgStr          _tfile;
        ddgStr          _efile;
        int                     _size;
        int                     _scale;
        float           _curvature;
public:
        ddgMeshRender( ddgTBinMesh *m, ddgHeightMap *height = NULL, ddgStr *tfile = NULL, ddgStr *efile = NULL, int size = 0, int scale = 0, bool meshcolor = false );
        ~ddgMeshRender( );
        bool init(ddgContext *ctx );
        bool draw(ddgContext *ctx );
    bool drawTriangle( ddgTBinTree *bt, ddgVBIndex tvc );
    bool drawTriangleWire( ddgTBinTree *bt, ddgVBIndex tvc );
        void curvature(float c) { _curvature = c; }
        ddgVBIndex selected;

};

#endif

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