/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgNode_Class_
#define _ddgNode_Class_
#include "struct/ddgcntxt.h"
class WEXP ddgNode
{
public:
union RenderFlags {
unsigned int all;
struct {
bool wire:1; // Wire frame rendered.
bool solid:1; // Render solid.
bool normal:1; // Use normals.
bool texture:1; // Render texture.
bool smooth:1; // Render smooth.
bool text:1; // Render text labels.
bool disabled:1; // Rendering is not needed.
bool init:1; // Has object been initialized.
} flags;
};
RenderFlags mode;
ddgNode(void) { mode.all = 0; }
virtual bool draw( ddgContext *ctx ) = 0;
virtual bool init( ddgContext *ctx );
};
#endif