/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgNode_Class_ #define _ddgNode_Class_ #include "struct/ddgcntxt.h" class WEXP ddgNode { public: union RenderFlags { unsigned int all; struct { bool wire:1; // Wire frame rendered. bool solid:1; // Render solid. bool normal:1; // Use normals. bool texture:1; // Render texture. bool smooth:1; // Render smooth. bool text:1; // Render text labels. bool disabled:1; // Rendering is not needed. bool init:1; // Has object been initialized. } flags; }; RenderFlags mode; ddgNode(void) { mode.all = 0; } virtual bool draw( ddgContext *ctx ) = 0; virtual bool init( ddgContext *ctx ); }; #endif