/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "struct/ddggroup.h" #include "struct/ddgcolor.h" #include "render/ddgtexture.h" // Create A Structure For Particle class WEXP ddgParticle { friend class ddgParticleCloud; float _life; float _fade; ddgVector3 p; ddgVector3 d; }; class WEXP ddgParticleCloud : public ddgNode { public: enum ddgParticleType{ flare = 0, star, circle }; private: typedef ddgNode super; int _size; ddgParticle *_particle; ddgTexture *_texture; ddgParticleType _type; public: ddgVector3 force; float drag; ddgColor3 color; ddgParticleCloud( ddgParticleType t, int s ); virtual ~ddgParticleCloud(); bool init( ddgContext *ctx ); bool draw( ddgContext *ctx); };