/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "struct/ddggroup.h"
#include "struct/ddgcolor.h"
#include "render/ddgtexture.h"
// Create A Structure For Particle
class WEXP ddgParticle
{
friend class ddgParticleCloud;
float _life;
float _fade;
ddgVector3 p;
ddgVector3 d;
};
class WEXP ddgParticleCloud : public ddgNode
{
public:
enum ddgParticleType{ flare = 0, star, circle };
private:
typedef ddgNode super;
int _size;
ddgParticle *_particle;
ddgTexture *_texture;
ddgParticleType _type;
public:
ddgVector3 force;
float drag;
ddgColor3 color;
ddgParticleCloud( ddgParticleType t, int s );
virtual ~ddgParticleCloud();
bool init( ddgContext *ctx );
bool draw( ddgContext *ctx);
};