/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgTransform_Class_
#define _ddgTransform_Class_
#include "math/ddgvec.h"
#include "struct/ddggroup.h"
class WEXP ddgTransform : public ddgGroup
{
typedef ddgGroup super;
public:
ddgVector3 _translate;
ddgVector3 _scale;
ddgVector3 _rotate;
bool fTranslate:1;
bool fScale:1;
bool fRotate:1;
bool fCylindricalBillBoard:1;
bool fSphericalBillBoard:1;
ddgTransform(void) { fTranslate = fScale = fRotate = fCylindricalBillBoard = fSphericalBillBoard = false; }
ddgTransform(ddgVector3 *t, ddgVector3 *s = NULL, ddgVector3 *r = NULL, ddgNode *d = NULL)
{
fTranslate = fScale = fRotate = fCylindricalBillBoard = fSphericalBillBoard = false;
if (t) translate(t);
if (s) scale(s);
if (r) rotate(r);
if (d) add(d);
}
void translate( ddgVector3 *t ) { _translate.set(t); fTranslate = true; }
void scale( ddgVector3 *s ) { _scale.set(s); fScale = true; }
void rotate( ddgVector3 *r ) { _rotate.set(r); fRotate = true; }
void cylindricalBillBoard( void ) { fCylindricalBillBoard = true; }
void sphericalBillBoard( void ) { fSphericalBillBoard = true; }
bool draw( ddgContext *c );
};
class WEXP ddgTranslate : public ddgTransform
{
public:
ddgTranslate( ddgVector3 *t, ddgNode *d = NULL) : ddgTransform(t,0,0,d) {}
};
class WEXP ddgScale: public ddgTransform
{
public:
ddgScale( ddgVector3 *s, ddgNode *d = NULL) : ddgTransform(0,s,0,d) { }
};
class WEXP ddgRotate : public ddgTransform
{
public:
ddgRotate( ddgVector3 *r, ddgNode *d = NULL) : ddgTransform(0,0,r,d) { }
};
#endif