/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgScene_Class_ #define _ddgScene_Class_ #include "struct/ddgcolor.h" #include "struct/ddggroup.h" class WEXP ddgScene : public ddgGroup { typedef ddgGroup super; ddgColor3 _color; bool _clear:1; public: ddgScene( ddgColor3 *c = NULL) : _clear(true), _color(0,0,0) { if (c) _color.set(c); } bool draw( ddgContext *ctx ); bool init( ddgContext *ctx ); void clear(bool c) { _clear = c; } }; #endif