/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgScene_Class_
#define _ddgScene_Class_
#include "struct/ddgcolor.h"
#include "struct/ddggroup.h"
class WEXP ddgScene : public ddgGroup
{
typedef ddgGroup super;
ddgColor3 _color;
bool _clear:1;
public:
ddgScene( ddgColor3 *c = NULL)
: _clear(true), _color(0,0,0) { if (c) _color.set(c); }
bool draw( ddgContext *ctx );
bool init( ddgContext *ctx );
void clear(bool c) { _clear = c; }
};
#endif