/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgSky_Class_
#define _ddgSky_Class_
#include "util/ddgclock.h"
#include "struct/ddgdome.h"
#include "render/ddgvbuf.h"
class WEXP ddgSky : public ddgVBuffer {
typedef ddgVBuffer super;
ddgDome _dome;
ddgColor4 _cday;
ddgColor4 _ctwilight;
ddgColor4 _cnight;
float _bright;
public:
ddgSky(float size = 4950);
bool init(ddgContext *ctx );
bool draw(ddgContext *ctx );
void color( ddgColor4 *d, ddgColor4 *t, ddgColor4 *n)
{ _cday.set(d); _ctwilight.set(t); _cnight.set(n); }
};
#endif