/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgSky_Class_ #define _ddgSky_Class_ #include "util/ddgclock.h" #include "struct/ddgdome.h" #include "render/ddgvbuf.h" class WEXP ddgSky : public ddgVBuffer { typedef ddgVBuffer super; ddgDome _dome; ddgColor4 _cday; ddgColor4 _ctwilight; ddgColor4 _cnight; float _bright; public: ddgSky(float size = 4950); bool init(ddgContext *ctx ); bool draw(ddgContext *ctx ); void color( ddgColor4 *d, ddgColor4 *t, ddgColor4 *n) { _cday.set(d); _ctwilight.set(t); _cnight.set(n); } }; #endif