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ddgtexture.h

This is the verbatim text of the ddgtexture.h include file.
/*
    Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
        (Digital Dawn Graphics Inc)
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgTexture_Class_
#define _ddgTexture_Class_

#include "math/ddgvec.h"
#include "struct/ddgimage.h"
#include "struct/ddgcolor.h"

class WEXP ddgTexture {
public:
        enum Mode{ DECAL = 0, MODULATE, BLEND };
private:
        ddgImage                *_image;
        float                   _scalewidth;
        float                   _scaleheight;
    bool                        _linear:1;
        bool            _repeat:1;
    Mode                        _mode;
    ddgVector4      _color;
    unsigned int        _textureID;
public:
        ddgTexture( ddgImage *i = 0, bool l = false, bool r = true, Mode m = DECAL)
                : _mode(m), _linear(l), _repeat(r), _image(i), _color(1,1,1,1),
                _scalewidth(i->cols()), _scaleheight(i->rows()) { }
        bool init(void);
        void linear( bool l ) { _linear = l; }
        void repeat( bool r ) { _repeat = r; }
        bool activate(void);
        bool deactivate(void);
        void scale( float w, float h)
        { _scalewidth = w; _scaleheight = h; }
    void mode( Mode m, ddgColor4 *c = NULL)
    {
        _mode = m;
    if (c)
        {
        _color.v[0] = c->v[0]/255.0;
        _color.v[1] = c->v[1]/255.0;
        _color.v[2] = c->v[2]/255.0;
        _color.v[3] = c->v[3]/255.0;
        } 
    }
    ddgImage *image(void) { return _image; }
        ddgVector4 *color(void) { return &_color; }
};

#endif

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