/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgTexture_Class_
#define _ddgTexture_Class_
#include "math/ddgvec.h"
#include "struct/ddgimage.h"
#include "struct/ddgcolor.h"
class WEXP ddgTexture {
public:
enum Mode{ DECAL = 0, MODULATE, BLEND };
private:
ddgImage *_image;
float _scalewidth;
float _scaleheight;
bool _linear:1;
bool _repeat:1;
Mode _mode;
ddgVector4 _color;
unsigned int _textureID;
public:
ddgTexture( ddgImage *i = 0, bool l = false, bool r = true, Mode m = DECAL)
: _mode(m), _linear(l), _repeat(r), _image(i), _color(1,1,1,1),
_scalewidth(i->cols()), _scaleheight(i->rows()) { }
bool init(void);
void linear( bool l ) { _linear = l; }
void repeat( bool r ) { _repeat = r; }
bool activate(void);
bool deactivate(void);
void scale( float w, float h)
{ _scalewidth = w; _scaleheight = h; }
void mode( Mode m, ddgColor4 *c = NULL)
{
_mode = m;
if (c)
{
_color.v[0] = c->v[0]/255.0;
_color.v[1] = c->v[1]/255.0;
_color.v[2] = c->v[2]/255.0;
_color.v[3] = c->v[3]/255.0;
}
}
ddgImage *image(void) { return _image; }
ddgVector4 *color(void) { return &_color; }
};
#endif