/*
Copyright (C) 1997, 1998, 1999 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgTorus_Class_
#define _ddgTorus_Class_
#include "math/ddgvec.h"
#include "struct/ddgcolor.h"
#include "struct/ddgnode.h"
class WEXP ddgTorus : public ddgNode
{
typedef ddgNode super;
ddgColor3 _color;
float _r;
float _R;
float _nsides;
float _rings;
public:
ddgTorus(float r, float R, float rings, float nsides, ddgColor3 * c)
{
if (c) _color.set(c);
_rings = rings;
_nsides = nsides;
_r = r;
_R = R;
}
bool draw(ddgContext *c);
bool init(ddgContext *c);
void color( ddgColor3 *c ) { _color.set(c); }
//Set the number of rings
void rings( float r);
//Set the number of sides
void nsides(float n);
//Set the outer Radius
void outer(float R);
//set the inner Radius
void inner(float r);
};
#endif