/* Copyright (C) 1997, 1998, 1999 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgTorus_Class_ #define _ddgTorus_Class_ #include "math/ddgvec.h" #include "struct/ddgcolor.h" #include "struct/ddgnode.h" class WEXP ddgTorus : public ddgNode { typedef ddgNode super; ddgColor3 _color; float _r; float _R; float _nsides; float _rings; public: ddgTorus(float r, float R, float rings, float nsides, ddgColor3 * c) { if (c) _color.set(c); _rings = rings; _nsides = nsides; _r = r; _R = R; } bool draw(ddgContext *c); bool init(ddgContext *c); void color( ddgColor3 *c ) { _color.set(c); } //Set the number of rings void rings( float r); //Set the number of sides void nsides(float n); //Set the outer Radius void outer(float R); //set the inner Radius void inner(float r); }; #endif