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ddguicolor.h

This is the verbatim text of the ddguicolor.h include file.
/*
    Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
        (Digital Dawn Graphics Inc)
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgUIColor_Class_
#define _ddgUIColor_Class_

#include "struct/ddgcolor.h"
#include "render/ddguiobj.h"

class WEXP ddgUIControl : public ddgUIObj
{
    typedef ddgUIObj super;
        static  unsigned int    _gid;
        static  ddgList *_guicontrollist;
        unsigned int    _id;
public:
        ddgUIControl(unsigned short x, unsigned short y);
        bool init( void );
        bool draw( ddgContext *ctx ) { return false; }
        virtual bool update( unsigned int _id ) = 0;
        unsigned int id(void) { return _id; }
        static unsigned int genId(void);
    static ddgUIControl* find(unsigned int id);
};

class WEXP ddgUINode : public ddgListNode
{
    typedef ddgListNode super;
public:
        ddgUIControl *uicontrol;
        ddgUINode( ddgUIControl *uic ) { uicontrol = uic; }
};

class WEXP ddgUIColor : public ddgUIControl
{
    typedef ddgUIControl super;
        union
        {
        ddgColor3       *_color3;
        ddgColor4       *_color4;
        };
        bool    _is4;
        unsigned int            _idred;
        unsigned int            _idgreen;
        unsigned int            _idblue;
        unsigned int            _idalpha;
        void    *_slred;
        void    *_slgreen;
        void    *_slblue;
        void    *_slalpha;
        void    *_labred;
        void    *_labgreen;
        void    *_labblue;
        void    *_labalpha;

public:
        ddgUIColor( unsigned short x, unsigned short y, ddgColor3 *c = NULL);
        ddgUIColor( unsigned short x, unsigned short y, ddgColor4 *c = NULL);
        bool init(void);
    bool update( unsigned int id );
        void color( ddgColor3 *c ) { _color3 = c; _is4 = false; }
        void color( ddgColor4 *c ) { _color4 = c; _is4 = true; }
};

class WEXP ddgUIColorView : public ddgUIObj
{
    typedef ddgUIObj super;
        union {
        ddgColor3       *_color3;
        ddgColor4  *_color4;
        };
        bool    _is4;
public:
        ddgUIColorView( unsigned short x, unsigned short y, ddgColor3 *c = NULL)
                : super(x,y) { _color3 = c; _is4 = false; }
        ddgUIColorView( unsigned short x, unsigned short y, ddgColor4 *c = NULL)
                : super(x,y) { _color4 = c; _is4 = true; }
        bool draw( ddgContext *ctx );
        void color( ddgColor3 *c ) { _color3 = c; _is4 = false; }
        void color( ddgColor4 *c ) { _color4 = c; _is4 = true; }
};

class WEXP ddgUIColorList : public ddgUIControl
{
public:
    bool update( unsigned int id );
        bool init(void);
};

#endif

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