/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgCloud_Class
#define _ddgCloud_Class
#include "util/ddgclock.h"
#include "struct/ddgdome.h"
#include "render/ddgvbuf.h"
#include "render/ddgtexture.h"
class WEXP ddgCloud : public ddgVBuffer {
typedef ddgVBuffer super;
ddgDome _dome;
ddgImage *_image;
unsigned short _octaves;
float _cover;
float _bright;
ddgColor4 _cday;
ddgColor4 _ctwilight;
ddgColor4 _cnight;
ddgVector2 _drift;
ddgTexture *_texture;
_init(ddgImage *i);
public:
ddgCloud( unsigned short textureSize, unsigned int o = 5, float size = 4900 );
ddgCloud( ddgImage *i, float size = 4900 );
bool init(ddgContext *ctx );
bool draw(ddgContext *c );
ddgImage *image(void) { return _image;}
void color( ddgColor4 *d, ddgColor4 *t, ddgColor4 *n)
{ _cday.set(d); _ctwilight.set(t); _cnight.set(n); }
void drift( float dx, float dy ) { _drift.set(dx,dy); }
void texture( ddgTexture *t ) { _texture = t; }
ddgTexture * texture( void ) { return _texture; }
};
#endif