/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgCloud_Class #define _ddgCloud_Class #include "util/ddgclock.h" #include "struct/ddgdome.h" #include "render/ddgvbuf.h" #include "render/ddgtexture.h" class WEXP ddgCloud : public ddgVBuffer { typedef ddgVBuffer super; ddgDome _dome; ddgImage *_image; unsigned short _octaves; float _cover; float _bright; ddgColor4 _cday; ddgColor4 _ctwilight; ddgColor4 _cnight; ddgVector2 _drift; ddgTexture *_texture; _init(ddgImage *i); public: ddgCloud( unsigned short textureSize, unsigned int o = 5, float size = 4900 ); ddgCloud( ddgImage *i, float size = 4900 ); bool init(ddgContext *ctx ); bool draw(ddgContext *c ); ddgImage *image(void) { return _image;} void color( ddgColor4 *d, ddgColor4 *t, ddgColor4 *n) { _cday.set(d); _ctwilight.set(t); _cnight.set(n); } void drift( float dx, float dy ) { _drift.set(dx,dy); } void texture( ddgTexture *t ) { _texture = t; } ddgTexture * texture( void ) { return _texture; } }; #endif