#include <ddgcloud.h>
Class diagram for ddgCloud:
Public Members | |||
![]() | ![]() | ddgCloud ( unsigned short textureSize, unsigned int o = 5, float size = 4900 ) | |
![]() | ![]() | Create a Cloud object of a given size. | |
![]() | ![]() | ddgCloud ( ddgImage *i, float size = 4900 ) | |
![]() | ![]() | Create a Cloud object from a file. | |
![]() | ![]() | bool | init (ddgContext *ctx ) |
![]() | ![]() | Initialize the object. | |
![]() | ![]() | bool | draw (ddgContext *c ) |
![]() | ![]() | Render the cloud object. | |
![]() | ![]() | ddgImage* | image (void) |
![]() | ![]() | Return a pointer to the cloud image. | |
![]() | ![]() | void | color ( ddgColor4 *d, ddgColor4 *t, ddgColor4 *n) |
![]() | ![]() | Set the cloud color. | |
![]() | ![]() | void | drift ( float dx, float dy ) |
![]() | ![]() | Drift. | |
![]() | ![]() | void | texture ( ddgTexture *t ) |
![]() | ![]() | Set the Texture. | |
![]() | ![]() | ddgTexture* | texture ( void ) |
![]() | ![]() | Return the Texture. |