#include <ddgculling.h>
Public Members | |||
int | minX () | ||
Initialize the box. | |||
int | maxX () | ||
int | minY () | ||
int | maxY () | ||
void | boxInit () | ||
void | limitBoxMinX (double d) | ||
void | limitBoxMaxX (double d) | ||
void | limitBoxMinY (double d) | ||
void | limitBoxMaxY (double d) | ||
void | limitBox ( float x1,float y1, float x2, float y2 ) | ||
void | scaleBox (double w, double h) | ||
void | buildHOMMap (void) | ||
bool | HOMvisible (void) | ||
ddgCulling (int w = 512, int h = 512) | |||
~ddgCulling () | |||
void | copybufToTexture (int sx, int sy, int dx, int dy ) | ||
void | setupTexture (int dx, int dy) | ||
void | finishTexture (void) | ||
int | polcount | ||
int | scale | ||
int | viewCulling | ||
int | buildHOM | ||
int | occlusionCulling | ||
int | HOMLimit | ||
float | HOMDepth | ||
The number of leaves to render for occlusion culling. |
View frustrum and occlusion culling is supported.