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ddgCulling Class Reference

This class has functionality to cull the scene contained in the octree. More...

#include <ddgculling.h>

List of all members.


Public Members

int minX ()
Initialize the box.

int maxX ()
int minY ()
int maxY ()
void boxInit ()
void limitBoxMinX (double d)
void limitBoxMaxX (double d)
void limitBoxMinY (double d)
void limitBoxMaxY (double d)
void limitBox ( float x1,float y1, float x2, float y2 )
void scaleBox (double w, double h)
void buildHOMMap (void)
bool HOMvisible (void)
 ddgCulling (int w = 512, int h = 512)
 ~ddgCulling ()
void copybufToTexture (int sx, int sy, int dx, int dy )
void setupTexture (int dx, int dy)
void finishTexture (void)
int polcount
int scale
int viewCulling
int buildHOM
int occlusionCulling
int HOMLimit
float HOMDepth
The number of leaves to render for occlusion culling.


Detailed Description

This class has functionality to cull the scene contained in the octree.

View frustrum and occlusion culling is supported.


The documentation for this class was generated from the following file:
Generated at Sun Sep 17 19:27:52 2000 for Digital Dawn Graphics Toolkit by doxygen 0.49-991205 written by Dimitri van Heesch, © 1997-1999