/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgDome_Class_ #define _ddgDome_Class_ #include "struct/ddgvarr.h" class WEXP ddgDome { float _radius; float _arc; unsigned int _step; bool _flat:1; public: ddgDome( bool f = false); bool init(ddgVArray *varray, bool texture, bool color); void sphere( float r, float a ) { _radius = r; _arc = a; } }; #endif