#include <ddgvarr.h>
| Public Members | |||
|  |  | enum | ddgBufType { dummy, point, line, triangle, quad } | 
|  |  | Enumeration of buffer types. | |
|  |  | ddgVArray ( ddgBufType type = triangle) | |
|  |  | Create a object but don't allocate any memory. | |
|  |  | ~ddgVArray ( void ) | |
|  |  | Destructor free all memory. | |
|  |  | bool | init (void ) | 
|  |  | Initialize the vector Buffer object and allocate buffers if size is set. | |
|  |  | void | reset (void) | 
|  |  | Reset the buffers, Must be called before filling buffer. | |
|  |  | void | size (unsigned int datasize, unsigned int indexsize) | 
|  |  | Initial buffer size to allocate. Must be called before init. | |
|  |  | unsigned int | size (void) | 
|  |  | Return the number of verticex indices in the buffer. | |
|  |  | unsigned int | num (void) | 
|  |  | Return the number of shared vertices in the buffer. | |
|  |  | void | renderMode ( bool t = true, bool n = true, bool c = true) | 
|  |  | Set the rendering mode. | |
|  |  | void | compactTextureCoords ( bool c ) | 
|  |  | Activate the use of unsigned chars as texture coordinates. | |
|  |  | bool | colorOn (void) | 
|  |  | Is color active. | |
|  |  | bool | textureOn (void) | 
|  |  | Is texture active. | |
|  |  | bool | normalOn (void) | 
|  |  | Is normal active. | |
|  |  | unsigned int | inum (void) | 
|  |  | How many items are in the stack. | |
|  |  | ddgBufType | type (void) | 
|  |  | What type of primitive are we managing. | |
|  |  | ddgVBIndex | pushVTNC (ddgVector3 *p, ddgVector2 *t, ddgVector3 *n, ddgColor4 *c) | 
|  |  | Push a vertex into the buffer. | |
|  |  | ddgVBIndex | pushVTN (ddgVector3 *p, ddgVector2 *t, ddgVector3 *n) | 
|  |  | Push a vertex into the buffer. | |
|  |  | ddgVBIndex | pushVT (ddgVector3 *p, ddgVector2 *t) | 
|  |  | Push a vertex into the buffer. | |
|  |  | ddgVBIndex | pushVT (ddgVector3 *p, ddgTexCoord2 *t) | 
|  |  | Push a vertex into the buffer. | |
|  |  | ddgVBIndex | pushVC (ddgVector3 *p, ddgColor4 *c) | 
|  |  | Push a vertex into the buffer. | |
|  |  | ddgVBIndex | pushV (ddgVector3 *p) | 
|  |  | Push a vertex into the buffer. | |
|  |  | void | pushTriangle ( ddgVBIndex i1, ddgVBIndex i2, ddgVBIndex i3 ) | 
|  |  | Push an index into the buffer. | |
|  |  | void | pushQuad ( ddgVBIndex i1, ddgVBIndex i2, ddgVBIndex i3, ddgVBIndex i4 ) | 
|  |  | Push an index into the buffer. | |
|  |  | void | pushLine ( ddgVBIndex i1, ddgVBIndex i2 ) | 
|  |  | Push an index into the buffer. | |
|  |  | void | pushPoint ( ddgVBIndex i1 ) | 
|  |  | Push an index into the buffer. | |
|  |  | void | sort (void) | 
|  |  | Depth Sort the data in the buffer. | |
|  |  | ddgVBIndex* | ibuf | 
|  |  | Index buffer. | |
|  |  | ddgVector3* | vbuf | 
|  |  | Vertex buffer. | |
|  |  | ddgVector2* | tbuf | 
|  |  | Texture coord buffer. | |
|  |  | ddgTexCoord2* | tibuf | 
|  |  | Integer texture coord buffer. | |
|  |  | ddgColor4* | cbuf | 
|  |  | Color buffer. | |
|  |  | ddgVector3* | nbuf | 
|  |  | Normal coord buffer. | |
It can allocate memory and supports pushing data into buffers in various convenient configurations. Entry 0 is unused.
 0.49-991205 written by Dimitri van Heesch,
 © 1997-1999
 0.49-991205 written by Dimitri van Heesch,
 © 1997-1999