#include <ddgvarr.h>
Public Members | |||
![]() | ![]() | enum | ddgBufType { dummy, point, line, triangle, quad } |
![]() | ![]() | Enumeration of buffer types. | |
![]() | ![]() | ddgVArray ( ddgBufType type = triangle) | |
![]() | ![]() | Create a object but don't allocate any memory. | |
![]() | ![]() | ~ddgVArray ( void ) | |
![]() | ![]() | Destructor free all memory. | |
![]() | ![]() | bool | init (void ) |
![]() | ![]() | Initialize the vector Buffer object and allocate buffers if size is set. | |
![]() | ![]() | void | reset (void) |
![]() | ![]() | Reset the buffers, Must be called before filling buffer. | |
![]() | ![]() | void | size (unsigned int datasize, unsigned int indexsize) |
![]() | ![]() | Initial buffer size to allocate. Must be called before init. | |
![]() | ![]() | unsigned int | size (void) |
![]() | ![]() | Return the number of verticex indices in the buffer. | |
![]() | ![]() | unsigned int | num (void) |
![]() | ![]() | Return the number of shared vertices in the buffer. | |
![]() | ![]() | void | renderMode ( bool t = true, bool n = true, bool c = true) |
![]() | ![]() | Set the rendering mode. | |
![]() | ![]() | void | compactTextureCoords ( bool c ) |
![]() | ![]() | Activate the use of unsigned chars as texture coordinates. | |
![]() | ![]() | bool | colorOn (void) |
![]() | ![]() | Is color active. | |
![]() | ![]() | bool | textureOn (void) |
![]() | ![]() | Is texture active. | |
![]() | ![]() | bool | normalOn (void) |
![]() | ![]() | Is normal active. | |
![]() | ![]() | unsigned int | inum (void) |
![]() | ![]() | How many items are in the stack. | |
![]() | ![]() | ddgBufType | type (void) |
![]() | ![]() | What type of primitive are we managing. | |
![]() | ![]() | ddgVBIndex | pushVTNC (ddgVector3 *p, ddgVector2 *t, ddgVector3 *n, ddgColor4 *c) |
![]() | ![]() | Push a vertex into the buffer. | |
![]() | ![]() | ddgVBIndex | pushVTN (ddgVector3 *p, ddgVector2 *t, ddgVector3 *n) |
![]() | ![]() | Push a vertex into the buffer. | |
![]() | ![]() | ddgVBIndex | pushVT (ddgVector3 *p, ddgVector2 *t) |
![]() | ![]() | Push a vertex into the buffer. | |
![]() | ![]() | ddgVBIndex | pushVT (ddgVector3 *p, ddgTexCoord2 *t) |
![]() | ![]() | Push a vertex into the buffer. | |
![]() | ![]() | ddgVBIndex | pushVC (ddgVector3 *p, ddgColor4 *c) |
![]() | ![]() | Push a vertex into the buffer. | |
![]() | ![]() | ddgVBIndex | pushV (ddgVector3 *p) |
![]() | ![]() | Push a vertex into the buffer. | |
![]() | ![]() | void | pushTriangle ( ddgVBIndex i1, ddgVBIndex i2, ddgVBIndex i3 ) |
![]() | ![]() | Push an index into the buffer. | |
![]() | ![]() | void | pushQuad ( ddgVBIndex i1, ddgVBIndex i2, ddgVBIndex i3, ddgVBIndex i4 ) |
![]() | ![]() | Push an index into the buffer. | |
![]() | ![]() | void | pushLine ( ddgVBIndex i1, ddgVBIndex i2 ) |
![]() | ![]() | Push an index into the buffer. | |
![]() | ![]() | void | pushPoint ( ddgVBIndex i1 ) |
![]() | ![]() | Push an index into the buffer. | |
![]() | ![]() | void | sort (void) |
![]() | ![]() | Depth Sort the data in the buffer. | |
![]() | ![]() | ddgVBIndex* | ibuf |
![]() | ![]() | Index buffer. | |
![]() | ![]() | ddgVector3* | vbuf |
![]() | ![]() | Vertex buffer. | |
![]() | ![]() | ddgVector2* | tbuf |
![]() | ![]() | Texture coord buffer. | |
![]() | ![]() | ddgTexCoord2* | tibuf |
![]() | ![]() | Integer texture coord buffer. | |
![]() | ![]() | ddgColor4* | cbuf |
![]() | ![]() | Color buffer. | |
![]() | ![]() | ddgVector3* | nbuf |
![]() | ![]() | Normal coord buffer. |
It can allocate memory and supports pushing data into buffers in various convenient configurations. Entry 0 is unused.