/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgGround_Class_
#define _ddgGround_Class_
#include "util/ddgclock.h"
#include "struct/ddgcolor.h"
#include "struct/ddgdome.h"
#include "render/ddgvbuf.h"
#include "render/ddgtexture.h"
class WEXP ddgGround : public ddgVBuffer {
typedef ddgVBuffer super;
ddgDome _dome;
ddgImage *_image;
ddgTexture *_texture;
public:
ddgGround( ddgImage *image = NULL, ddgColor4 *color = NULL, float size = 4950 );
~ddgGround( void );
bool init(ddgContext *ctx );
bool draw(ddgContext *ctx );
ddgImage *image(void) { return _image;}
};
#endif