/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgGround_Class_ #define _ddgGround_Class_ #include "util/ddgclock.h" #include "struct/ddgcolor.h" #include "struct/ddgdome.h" #include "render/ddgvbuf.h" #include "render/ddgtexture.h" class WEXP ddgGround : public ddgVBuffer { typedef ddgVBuffer super; ddgDome _dome; ddgImage *_image; ddgTexture *_texture; public: ddgGround( ddgImage *image = NULL, ddgColor4 *color = NULL, float size = 4950 ); ~ddgGround( void ); bool init(ddgContext *ctx ); bool draw(ddgContext *ctx ); ddgImage *image(void) { return _image;} }; #endif