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ddgpath.h

This is the verbatim text of the ddgpath.h include file.
/*
    Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
        (Digital Dawn Graphics Inc)
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgPath_Class_
#define _ddgPath_Class_

#include "math/ddgvec.h"
#include "util/ddgerror.h"

class WEXP ddgPath
{
#define ddgMAXKEY       10000
        ddgVector3      campos[ddgMAXKEY];
        ddgVector3 camdir[ddgMAXKEY];
        unsigned int frame[ddgMAXKEY];
        unsigned int _frameCount;
        ddgStr          _pathFile;
public:
        ddgPath( ddgStr *filename ) : _frameCount(0)
        {
                _pathFile.assign(filename);
        }
        ddgPath( void ) : _frameCount(0) { }
        void get( ddgVector3 *p, ddgVector3 *o, unsigned int frame );
        void set( ddgVector3 *p, ddgVector3 *o, unsigned int frame );
        void add( ddgVector3 *p, ddgVector3 *o );
        bool load( void );
        bool save( void );
        unsigned int frames(void) { return _frameCount; }
};

#endif

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