#include <ddgpath.h>
Public Members | |||
void | add ( ddgVector3 *, ddgVector3 *) | ||
Record a camera position. | |||
void | get ( ddgVector3 *, ddgVector3 *, unsigned int) | ||
Set the camera position and direction for a given frame. | |||
unsigned int | frames (void) | ||
Return the number of frames recorded. | |||
ddgPath ( ddgStr *filename ) | |||
Create a path from a file. | |||
ddgPath ( void ) | |||
Create a path. | |||
void | get ( ddgVector3 *p, ddgVector3 *o, unsigned int frame ) | ||
Set the camera position and direction for a given frame. | |||
void | set ( ddgVector3 *p, ddgVector3 *o, unsigned int frame ) | ||
Record a camera position. | |||
void | add ( ddgVector3 *p, ddgVector3 *o ) | ||
Record a camera position. | |||
bool | load ( void ) | ||
Load the path to a file. | |||
bool | save ( void ) | ||
Save the path to a file. | |||
unsigned int | frames (void) | ||
Return the number of frames recorded. |
These can be recorded and played back to/from a file. A path object is usually connected to a Context object which feeds it to the camara.