#include <ddgpath.h>
Public Members | |||
![]() | ![]() | void | add ( ddgVector3 *, ddgVector3 *) |
![]() | ![]() | Record a camera position. | |
![]() | ![]() | void | get ( ddgVector3 *, ddgVector3 *, unsigned int) |
![]() | ![]() | Set the camera position and direction for a given frame. | |
![]() | ![]() | unsigned int | frames (void) |
![]() | ![]() | Return the number of frames recorded. | |
![]() | ![]() | ddgPath ( ddgStr *filename ) | |
![]() | ![]() | Create a path from a file. | |
![]() | ![]() | ddgPath ( void ) | |
![]() | ![]() | Create a path. | |
![]() | ![]() | void | get ( ddgVector3 *p, ddgVector3 *o, unsigned int frame ) |
![]() | ![]() | Set the camera position and direction for a given frame. | |
![]() | ![]() | void | set ( ddgVector3 *p, ddgVector3 *o, unsigned int frame ) |
![]() | ![]() | Record a camera position. | |
![]() | ![]() | void | add ( ddgVector3 *p, ddgVector3 *o ) |
![]() | ![]() | Record a camera position. | |
![]() | ![]() | bool | load ( void ) |
![]() | ![]() | Load the path to a file. | |
![]() | ![]() | bool | save ( void ) |
![]() | ![]() | Save the path to a file. | |
![]() | ![]() | unsigned int | frames (void) |
![]() | ![]() | Return the number of frames recorded. |
These can be recorded and played back to/from a file. A path object is usually connected to a Context object which feeds it to the camara.