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ddgtext.h

This is the verbatim text of the ddgtext.h include file.
/*
    Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
        (Digital Dawn Graphics Inc)
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgText_Class_
#define _ddgText_Class_

#include "struct/ddgcolor.h"
#include "render/ddguiobj.h"


class WEXP ddgText : public ddgUIObj
{
    typedef ddgUIObj super;
        ddgStr                  _data;
        ddgVector2              _screen;
public:
        bool            blend;
        ddgColor4               background;
        ddgText(unsigned int x = 0, unsigned int y = 0, unsigned int w = 640, unsigned int h = 480)
                : ddgUIObj(x,y), blend(true), background(0,0,0,255), _screen(w,h) {}
        bool init(ddgContext *ctx);
    void printf(char *str, ...);
    bool draw(  ddgContext *ctx );
};

#endif

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