/* Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe (Digital Dawn Graphics Inc) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _ddgText_Class_ #define _ddgText_Class_ #include "struct/ddgcolor.h" #include "render/ddguiobj.h" class WEXP ddgText : public ddgUIObj { typedef ddgUIObj super; ddgStr _data; ddgVector2 _screen; public: bool blend; ddgColor4 background; ddgText(unsigned int x = 0, unsigned int y = 0, unsigned int w = 640, unsigned int h = 480) : ddgUIObj(x,y), blend(true), background(0,0,0,255), _screen(w,h) {} bool init(ddgContext *ctx); void printf(char *str, ...); bool draw( ddgContext *ctx ); }; #endif