/*
Copyright (C) 1997, 1998, 1999, 2000 by Alex Pfaffe
(Digital Dawn Graphics Inc)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ddgText_Class_
#define _ddgText_Class_
#include "struct/ddgcolor.h"
#include "render/ddguiobj.h"
class WEXP ddgText : public ddgUIObj
{
typedef ddgUIObj super;
ddgStr _data;
ddgVector2 _screen;
public:
bool blend;
ddgColor4 background;
ddgText(unsigned int x = 0, unsigned int y = 0, unsigned int w = 640, unsigned int h = 480)
: ddgUIObj(x,y), blend(true), background(0,0,0,255), _screen(w,h) {}
bool init(ddgContext *ctx);
void printf(char *str, ...);
bool draw( ddgContext *ctx );
};
#endif