#include <ddgtmesh.h>
Class diagram for ddgTNode:
Public Members | |||
void | qscacheIndex ( ddgCacheIndex ci ) | ||
Set the queue cache index. | |||
ddgCacheIndex | qscacheIndex ( void ) | ||
Get the queue cache index. | |||
void | qmcacheIndex ( ddgCacheIndex ci ) | ||
Set the queue cache index. | |||
ddgCacheIndex | qmcacheIndex ( void ) | ||
Get the queue cache index. | |||
ddgTriIndex | tindex (void) | ||
Get the triangle index. | |||
void | tindex (ddgTriIndex ti) | ||
Set the triangle index. | |||
void | priority (int p ) | ||
int | priority (void) | ||
void | vis (float v ) | ||
ddgVisState | vis (void) | ||
void | priorityFactor (float pf) | ||
float | priorityFactor (void) | ||
Friends | |||
class | ddgTCache |
the triangles which will be rendered a kept in this cache. this cache must be able to hold the max number of vis triangles this may be more than the final number of triangles on screen. Max number of entries this cache can hold is 0xFFFF.